Here is my latest video of a near perfect play through of Gunsmoke for the NES. This game is classic and I have provided commentary complete with memories and strategy. Enjoy, more videos to come soon!
A full play through on one credit, NES Gunsmoke! February 7, 2016
Here is my latest video of a near perfect play through of Gunsmoke for the NES. This game is classic and I have provided commentary complete with memories and strategy. Enjoy, more videos to come soon!
Here are my top 5 games I couldn’t get enough of as a kid, my cousins and friends and I spent a lot of time on the NES, and the games on this list are the 5 that though aren’t that great, are still some of my fondest gaming memories. Now don’t get me wrong, I played the crap out of the classics- Metroid, Mike Tysons Punch Out, Contra, and the like, but bad games are like fat chicks, they need some luvin too!
#5 Rescue the Embassy Mission
This game was super sweet, it had 5 different levels and each one was really cool and really innovative. The first one that comes to mind was the sniper level, going from window to window picking off bad guys that would then plummet to their deaths, Too Cool! Then there was the repelling level, the object being to insert yourself into the bad guys headquarters, then there was the level in which you had to use awesome rolling techniques to avoid spotlights. I remember I never knew what the hell the story was but as a kid I would make up my own spy storylines and play this game endlessly! Great stuff!
#4 Indiana Jones and the Temple of Doom
“Soon Khali Ma will rule the world!” We didn’t know what the hell it meant, but I still to this day use the phrase, it was repeated every time you lost all of Indiana’s lives. OK so the game was crap, a kinda of sidescrolling, yet not, game full of dudes in turbans. The rail carts would constantly run into each other spilling Indy to his death and one misstep, which happened more often than not would send Indy to a lava drenched hell of which only his iconic hat would survive. However the whip swinging and the licence alone kept us coming back for more torture, game after game! The point I suppose was to rescue the kids and collect objects like maps and swords but I don’t believe I ever got too far, even though countless hours were spent playing the game!
#3 WWF Wrestlemania
This game had it all for a young wrestling fanatic, Hogan, Macho Man, even Honky Tonk Man, it had theme music, and you could collect your logo from the top of the screen and “Hulk out”. Yeah it looked ugly and the most powerful move was the headbutt and the ever so impossible to pull off body slam, but who could resist! This game also had an awesome option to set up a huge 8 man tourney, My friends and I would gather around and pick our wrestler (whoever got Million Dollar Man was screwed) then battle each other in the grand Wrestlemania 4 fashion! Watch out for Bam Bams cartwheels, and of course you could choose to be the legendary Andre the Giant! I was a huge WWF fan and that’s one of the main reasons this game found itself so often in my console, even above the far superior Pro Wrestling, proving that licensing goes a long ways!
#2 Friday the 13th
Another tough ass game that had a great license, Jason hunting was just to fun! The game would make us jump, curse, and replay day in and day out. I have so many fond memories of guiding the multiple playable character around crystal lake, lighting fireplaces in cabins and battling Jason’s mom’s disembodied head with machetes and torches to earn her sweater. Rowing across the lake to save poor helpless campers and doing everything I could to make it into day two. The game took many liberties such as where the hell did the Zombies come from? That aside the game was constantly plugged in to my NES due to my love of horror films, I just wished they had made a game based on the Shining!
This game was intense! You had to navigate your little boat back and forth between two docks, the first time you reached the other dock you received the Jaws tracker, then each consecutive time you would gain power in your harpoon gun for the under water fights against jelly fish, small sharks and of course Jaws! But before you dive down do as much damage as you can by hucking cannon balls over the side of the ship. You could get crabs to help speed your swimming ability, the only kind of crabs you really want I suppose. Then when jaws was finally drained of all his life bar you went into the final sequence, this epic showdown involved watching his fin approach and when he got just close enough you had to strobe light the water which would pop him out at which point you had to spear him with the front of the ship! I still recall the first time I was succesful, awesome pixellated blood shot forth and sent the demon fish spiraling to the depths and I flew off into the sunset in my plane, wait that never happened in the film, oh well! My cousins and I played this game endlessly on my many vacations to Florida!
Top 5 hardest bosses in NES history April 3, 2013
Back in the late 80’s there was no such thing as a casual gamer and there were no fluffy little titles that gave forgiveness at every turn to entice people who occasional play games. Even the fluffy looking titles like Mario and Teenage Mutant Ninja Turtles were as hardcore as the titles with demons and machine guns!! But a the heart of any challenge is the epic boss battles we all encountered at the end of each level. Here is my list of the top 5 I had the most trouble with.
#5 Mr Big at the end of Narc
The game was awesome, as a narcotics patrol officer you had to blast your way with machine guns and rocket launchers through hordes of junkies protecting their suppliers. The levels included a Marijuana grow house, a LSD production lab and the bad guys aside from shooting you would stab you with their dirty needles! There was a sweet car level on the bridge and you had to take down helicopters along the way. But even using the two player cheat, where you would start the game with player 1 and when you lost all of his lives, jump in with player two for a fresh set, the end was near impossible. Mr Big as he was known would first appear in a wheel chair, so your thinking, dude in a wheelchair, no problem, but it was a big problem as his normally innocent device for mobility was fully equipped with machine guns, rocket launchers and a jet pack system of sorts that propelled him all around the damn screen! Once you destroyed his wheel chair form, he revealed his true self, A giant floating head, that hovered on a device that resembled Krang from TMNT! All the while he was puking huge projectiles larger than you! Needless to say this boss battle was an epic end to a highly enjoyable game!
#4 The Final Room Double Dragon
This entire game was tough, you had to try to accumulate those points as fast as possible to gain your special moves or else you were in trouble. the game had some tough platforming nonsense, but when you finally reached the red carpet room at the end the real trouble began. Basically you had to fight the entire regime of bad guys one last time, including your brother as the final battle. Also if you accidentally moved your character to close to the bottom of the screen, it was an instant death in the spikes! Many who got here never succeeded in surviving, a tough battle to say the least!
#3 Mother Brain from Metroid
The entire game was epic, one of the first games I had to pull out pen and paper and map out, but nothing compared to the final room of the game. Mother brain was first protected by five or so barriers that had to be destroyed by rockets, the whole room was filled with canons and those damn ring throwing sum bitches! You had better have rockets stock piled because you were going to need them, once you blasted through the protective barriers you had then destroy the Brain herself. Avoiding not just all the projectiles but you had to be very mindful of the lava and one wrong jump landed you in the pit in front of the brain which was a certain death! After countless missiles into the brain the level then began a count down timer and made you traverse a very challenging platforming section to survive to see t he final credits, which now remains one of the greatest and rewarding moments in gaming history- Seamus is a chick!
#2 Top Gun Landing the damn plane!
OK so its technically not a boss battle, but you had to land the jet at the end of each level, which for my money qualifies it as a boss. Nothing was more frustrating than flying a perfect mission and then being forced into the landing sequence, which almost assured ones death was imminent. Speed down, left left, right right, speed up, left left, speed up, up and then the little animation of your jet right into the damn drink! This part of each mission almost always claimed one of you three lives, I recall barely even playing past level two and it was mainly the landings fault! F U landing sequence! Then to top it all off they reprised the same scheme to refuel in later levels, that just crushed my spirit completely!
#1 Mike Tyson, from Punch Out
I loved the game, loved the graphics, the characters, and of course love the challenge. Before internet and before the code to go right to Tyson was made available to me, no game ending eluded me more than Mike Tysons Punch Out. First came lightning upper cuts, one hit knockdown wonders! Then came his blinking hooks, which were devastating, the sheer speed at which Tyson moved was ridiculous, add to that the knowledge that if I lose I am going to have to go back and face Super Macho Man again! He was relentless and if you got hit once recover was almost impossible. Timing was everything and like every other character in this game, Tyson was a puzzle that had to be cracked, but unlike all the other characters, one false move and you were done! UUGGHH! I had more trouble with this guy than any boss ever on the NES.
Thanks for reading!
Top 5 games you never played April 2, 2013
Today we are going back in time to review some games that may have slipped by you in the past. These titles are worth a revisit if you have played them and if you missed them as many did you should go back and give them a go.
#5 Spy Vs Spy
Originally released on the Apple II and the Commodore 64 the version I played the most was the NES cartridge. The game was based on the Mad Magazines popular long running spy battle of the White spy vs the Black spy, and this game really captured the essence of the comic strip. The game was made for multiplayer and used a split screen to do so. Each spy had to explore a building and the players could adjust just how big the playing location was, through exploration the spys had to uncover different items that would help them ultimately escape the facility. The games highlight of course came in the traps that one spy could set for the other, hand to hand combat was also involved but never as satisfying as setting a bucket of paint on top of a door, or placing a large spring behind a picture on the wall that when set off in Classic Spy Vs Spy style would launch the opposing colored spy across the room to their untimely death and thus allowing free exploration for a period of time. In the end only one spy could find the briefcase that allowed them to exit the level and thus win the round! Extremely fun and a game that gave me some early video game adrenaline rushes!
#4 Secret of Evermore
I am always surprised that few people recall this game, it was fantastic! Released in October of 1995 for the SNES this was an action RPG that had a great combat system, interesting storyline and great mechanics such as changing equipment and useful leveling. Perhaps even more interesting was the currency system, as new worlds were found, new currency must also be uncovered, just as the US wouldn’t accept a peso, the worlds within Evermore wouldn’t accept foreign currency! The game also contained a playable sidekick in the main characters dog, that when not being played had very good AI. The highlight however came in the form of the Alchemy system, new spells had to be discovered throughout the game, then ingredients had to be uncovered in order to cast said spells, with each new worlds spells becoming harder to cast and the spell system itself had a great leveling device in that the more a spell is cast the more proficient it becomes. Add to all the above some great graphics and you have a title that is worthy of playing but often overlooked!
#3 North & South
released in 1990 on the NES this game is a mixed bag of action and strategy that really was a ton of fun! You begin by choosing a side in the civil war, obviously Confederates, or Yankees, then the player gets to choose what year they are going to begin the action in. The game then opens on a board game style map of the US with strategic locations marked out, tho gaol is to overwhelm the opposition by controlling important ports, railway yards and cities. Armies are built and when two collide the game goes into an action screen where the battle is fought. Cannons blast, calvaries charge and soldiers march, this gave the game a great sense of diversity as now you were watching the units you had built on the aforementioned map actually battle it out, and you had control! Then there was an almost spy type level that had an individual assaulting train stations, and with the use of knives and punches the soldier must battle through the level in order to capture key outposts. The game had weather elements and was rather detailed for an 8bit title, I highly recommend giving this game a go!
#2 Bloody Wolf
The Turbo Graphics 16 had a short but wonderful lifespan in my opinion. It unfortunately never had the backing of the Nintendo or Genesis systems by developers however there were some amazing games that came out exclusive to this console that many people missed simply because they never owned one. Great titles include the original Bonk and splatterhouse, but for my money Bloody Wolf was the systems shining moment. This two player gem had some of the best graphics of the day and in similar fashion to Ikari Warriors you had to battle (hopefully side by side) through countless waves of enemies, a variety of weapons could be uncovered and many of them resembled weapons we have come to love through Contra like the ever so useful spread gun and if a baddy got to close the ever useful knife to the neck would suffice. The bosses were epic and controls were sharp, and with secrets galore and a great storyline, just lost to a dead system, Bloody Wolf is a must play!
#1 Covert Action
Still one of my favorite games of all time, from the genius Sid Meier the PC only game from Microprose that I still play religiously today. Covert Action had it all, elements of action, spy thriller, strategy, puzzle, car chases, moles, grenade/gun battles and a story that involves some of the major players and locations that still today threaten national security. As Maximillian Remington or Maxine, your choice you are briefed by the head of the CIA that some heinous crime is about to go down, it is your job to uncover who the players are and what they are up to. Could it be the KGB is involved with Mafia, or perhaps the Haitian Junta is in bed with the Marxist regime in Cairo! The beauty of the game lies in its open endedness. You can approach cases in any manner you see fit, perhaps you want to be low-key, well you can go to a building that may have had some suspicious activity and place a wire tap, then either follow or bug cars leaving the building to see if they lead anywhere, often times they are just dead ends, or you could go guns blazing into a suspects hideout, and with your spy camera hope to find some incriminating evidence, but beware because every action takes time off the clock and the bad guys are always in motion, and if you show your hand to early the baddies will simply go into hiding knowing that you are hot on their trail thus ruin any chance you had to capture them. Each case you solve leads you one step closer to the mastermind, which is basically the boss of one of the organizations you are after and each succesful bust will get you promoted a few ranks higher in the CIA. At the end of each case you will get a step by step breakdown of what the bad guys were doing at the same time you made your moves, it really is quite interesting to see their reactions to your actions and visa versa. The game provides so much depth and has so much replayablity its a shame that this game is lost to the masses. Please do yourself a favor and track down a copy of this title today!
Top 5 Point and Click Adventure Games March 27, 2013
For years Lucasarts dominated the point and click adventure genre and rightfully so, with awesome titles such as Zach McKracken and the Alien Mindbenders and the entire Indy saga, they put out some great products in the 80’s and early 90’s. I made this list not excluding them but only ended up with one Lucas game on the list and that brings us to number five:
Released June 1990
Loom was a beautiful game that combined great interface and graphics and for the time brought a music theme to the table. As Bobbin Threadbearer you must uncover different spells that you can weave on your distaff. The game had very serious undertones but with the notion laid out early that you can never die, and will never have to go back, your just play and explore mentality was able to take over. I remember experimenting at great lengths to uncover different spells and their effects on the world. Guilds rules the world and as a member of the weavers guild you very early on must venture out into the world and seek the help, or hindrance of other guilds including the blacksmiths, glass makers, and Shepard’s. The game has top notch story telling and a climatic ending worthy of my top 5!
#4 Maniac Mansion
Released October 1987
Maniac Mansion is one of those classic games that most gamers especially pc gamers remember fondly but few ever truly finished. That’s because this game was hard, damn hard! As the game opens you must choose two characters to join the protagonist on his adventure into the Edison mansion, this is a crucial point as each character has abilities and ethics, some things one could do within the mansion, another couldn’t, such as place the gerbil in the microwave (c’mon we all did it!) The game was unique in that events occurred in almost real time and the player was treated to cut scenes of the evil characters in the mansion going about their business as your three kids wandered around, the only clear goal was to save Dave’s girlfriend. This game has so many memorable sequences, such as the bullying purple tentacle , or finding dead cousin ted in the shower! With 5 different endings and a feeling of freedom rarely seen at this time in gaming Maniac Mansion still holds it own, and there are many dedicated fans who still cherish this title.
#3 Legend of Kyrandia Book One
This is one of the lesser known games in the point and click world which is a shame because its one of the best! With amazing story telling, a great bad guy, a love story, and simplistic but elegant game play Kyrandia was an easy choice for my number 3 slot. The game starts with an evil Jester, Malcom having just slain the King and Queen of the realm, Malcom this goes on a killing spree against nature, destroying trees and turning people to stone, he is one powerful and evil little dude. As Brandon you must explore the treacherous world of Kyrandia and figure out how to stop the Evil Jester. The game has some awesome puzzles and top notch cut scenes. The birthstone puzzle still haunts me from time to time and the grotto is one of the coolest location ever put into a point and click adventure! If you never played it I suggest you find yourself a copy of this gem and give it a whirl, for fans of point and click games you wont be disappointed.
Released July 30 1987
This was my first jaunt into the point and click genre and boy was it a doosy! Shadowgate still stands as one of my most memorable gaming experiences of all time, never before had I played a game that had so much freedom and so many pitfalls, in an era dominated by the platformers, this game broke convention and threw a curve ball at my little brain! As an unnamed hero you awake outside Castle Shadowgate and must find the key to even open the front door, once inside a torch must always be lit or you will die, and yes there is only a finite number of torches thus giving the game a constant since of urgency. Shadowgate is filled with some ingenious puzzles and foes at every turn, careful thought must be applied for any progression to be accomplished, but don’t tarry to long as the torches are constantly burning away. I remember being so often frustrated at how to advance sometimes that the game became a constant source of agony but the AH HA moments when you finally solved a puzzle was so much greater! I still recall being stuck at that damn Wraith for days, before I finally realized I had a “Special Torch” and the Warlock Lord/Behemoth at the end was a trick that I believe may have been figured out by calling the Nintendo hot line! So many fond memories as my best friend and I toiled away days of our lives inside Castle Shadowgate, that’s why it belongs at number 2 on my list.
#1 Kings Quest 5 Absence Makes the Go Yonder
Released November 9 1990
I purchased two of my favorite games of all time on the same visit to the game store and for months had to split my gaming evenings between Kings Quest 5 and Covert Action. KQ5 is as classic as PC gaming comes as the only member of the royal family to escape the tragedy at Castle Daventry, the protagonist Graham and his trusty talking owl sidekick Cedric set out on an epic quest that will take you over the great mountains and across the sea to far away lands. You will battle Yeti’s, bump into Sirens, and eventually confront Mordack and his pesky cat to save your family. This game contains some of the toughest puzzles I can recall, and it also required the player to create their own maps, the desert and the labyrinth come to mind. I recall talking with friends who were also playing through the game all of us stuck at different locations but helping each other through. Who would have guessed that the pie from the bakery was the ultimate weapon against yetis or that the old man could only hear you if he held a seashell to his ear. Some parts required precise movements and timing while others parts required deep thought and everything required proper order, one thing always led to the next. So many nights, so many memories, such a great series, and such a perfect game!